1.
I'm the smartest man in the world. Once I wore a cape in public, and fought battles against men who could fly, who had metal skin, who could kill you with their eyes. I fought CoreFire to a standstill, and the Super Squadron, and the Champions. Now I have to shuffle through a cafeteria line with men who tried to pass bad checks. Now I have to wonder if there will be chocolate milk in the dispenser. And whether the smartest man in the world has done the smartest thing he could do with his life.
Austin Grossman
2.
Computers had their origin in military cryptography-in a sense, every computer game represents the commandeering of a military code-breaking apparatus for purposes of human expression.
Austin Grossman
3.
Even if I turned myself in, it wouldn't change anything. It wouldn't make me one of them. I knew that when I got my powers, but really I knew it before then. I learned it as a child on my first day of school, on the warm rainy streets of Bangkok, and in college. If you're different you always know it, and you can't fix it even if you want to. What do you do when you find out your heart is the wrong kind? You take what you're given, and be the hero you can be. Hero to your own cold, inverted heart.
Austin Grossman
4.
One day you wake up and realize the world can be conquered... I'm going to put a mask on and scrawl my name across the face of the world, build cities of gold, come back and stomp this place flat, until even the bricks are just dust. So you can just shut up. All of you. I'm going to move the world.
Austin Grossman
5.
When your laboratory explodes, lacing your body with a supercharged elixir, what do you do? You don't just lie there. You crawl out of the rubble, hideously scarred, and swear vengeance on the world. You keep going. You keep trying to take over the world.
Austin Grossman
6.
The video game story-development process is incredibly broken.
Austin Grossman
7.
When you can't bear something but it goes on anyway, the person who survives isn't you anymore; you've changed and become someone else, a new person, the one who did bear it after all.
Austin Grossman
8.
There's a fine line between a superpower and a chronic medical condition.
Austin Grossman
9.
Video games are a huge, incredibly popular, world-transforming medium.
Austin Grossman
10.
One day you wake up and realize the world can be conquered.
Austin Grossman
11.
Wearing a cape doesn't do much for your social life.
Austin Grossman
12.
When you get your powers, you learn a lot about yourself. My professors called me mad. It was time for me to stop punishing myself, and start punishing everybody else.
Austin Grossman
13.
There are days when you just don't feel all that evil." You don't become a world-class villain overnight." -Dr. Impossible
Austin Grossman
14.
With 'Invincible', I wanted to create my own version of the Marvel or DC universe, with my own heroes and villains.
Austin Grossman
15.
I'm really curious about the memory of Nixon for people who grew up under Clinton. What do people remember of him? In his day, the definition of a conservative right-wing president is more like a centrist in our own time. He's also one of our funnier presidents - just a really good character to write about.
Austin Grossman
16.
My ultimate game - or at least one I would really like to see - would be something where it was like the beginning of George R. R. Martin's 'Game of Thrones', where you're Ned Stark, and you know that one of your friends has been murdered, and you go to the capital city and you have to navigate this web of court intrigue.
Austin Grossman
17.
Nixon is fascinating because he's our most alienated president. Everybody felt that they never knew who he was - that's palpable in the histories. His face is so cartoony that he's become this cartoon figure. I never really related to the romanticization of J.F.K., and I knew too much about Reagan to idealize him. Nixon falls in between.
Austin Grossman
18.
Delicious... Everything I'd hoped for in a new Wild Cards book. The character interactions and plot twists have exactly the complexity, surprise, and unsentimental realism I'd expect out of a George R. R. Martin project.
Austin Grossman