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Roberta Williams Quotes

American video game designer, Birth: 16-2-1953
1.
It seems we always exceed even our own expectations-after a lot of hard work, though!
Roberta Williams

2.
Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
Roberta Williams

3.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Roberta Williams

4.
The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.
Roberta Williams

5.
If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.
Roberta Williams

Similar Authors: Shigeru Miyamoto Will Wright John Romero Tim Schafer Richard Garriott Tetsuya Nomura Shigesato Itoi Robin Hunicke Neil Druckmann Yuji Horii Ralph H. Baer
6.
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
Roberta Williams

7.
I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.
Roberta Williams

8.
Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.
Roberta Williams

Quote Topics by Roberta Williams: Travel Games Adventure Player Stories Kings Character Friendly Circles People Challenges Beautiful Exceed Women Work Husband Dies Believe Appreciate Years Emotional Important Today Expectations Want Good Story
9.
I believe the adventure game genre will never die any more than any type of storytelling would ever die.
Roberta Williams

10.
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
Roberta Williams

11.
King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.
Roberta Williams

12.
I am most proud of the development of the characters as personalities that game players could relate to and care about.
Roberta Williams

13.
A good story never dies.
Roberta Williams

14.
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
Roberta Williams