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Warren Spector Quotes

1.
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while
Warren Spector

2.
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
Warren Spector

3.
Good stories are constructed, not found.
Warren Spector

4.
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.
Warren Spector

5.
Half-Life is the finest implementation of a game on rails anybody has ever done
Warren Spector

Similar Authors: Ralph Waldo Emerson William Shakespeare Donald Trump Mahatma Gandhi Barack Obama Rush Limbaugh Henry David Thoreau Friedrich Nietzsche Mark Twain Rajneesh Cassandra Clare C. S. Lewis Albert Einstein Oscar Wilde Thomas Jefferson
6.
Creating a really believable world is just insanely hard
Warren Spector

7.
I'm sad but excited for the future.
Warren Spector

8.
I remember having some problems with [the Deus Ex theme] when I first heard it and I was trying to figure out how to tell [Alex Brandon] I wanted changes. But then I noticed that I couldn't get it out of my mind. I was whistling or humming it to myself all the time. So I just kept my mouth shut and let it be. I think it's a highly addictive tune
Warren Spector

Quote Topics by Warren Spector: Thinking Stories Changed Player Nuts Believe Party Trying Good Story Excited Believable Games Half Girl Character Real Artist Book Mind Writing I'm Sad Found Creating World Done Teenage
9.
I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them. I don't believe I'm compromising on my gameplay ideals at all. [But] any artist who doesn't want his or her work in front of the largest audience possible is nuts.
Warren Spector

10.
As the story unfolded, the cast of characters changed to match it.
Warren Spector