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Satoru Iwata Quotes

Japanese game programmer and businessman (b. 1959), Birth: 6-12-1959, Death: 11-7-2015 Satoru Iwata Quotes
1.
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Satoru Iwata

On my business card, I am a corporate head. In my mind, I am a video game creator. But in my soul, I am a player.
2.
Video games are meant to be just one thing. Fun. Fun for everyone!
Satoru Iwata

3.
If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge the status quo by making something new, rather than competing in an existing market.
Satoru Iwata

4.
Engineering is not quite as important as imagination.
Satoru Iwata

5.
If we stay in one place, we will become outdated
Satoru Iwata

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6.
The entire Nintendo group will carry on the spirit of Mr. Yamauchi by honoring, in our approach to entertainment, the sense of value he has taught us - that there is merit in doing what is different - and at the same time, by changing Nintendo in accordance with changing times.
Satoru Iwata

7.
Please understand, I am not saying that technology is unimportant. I understand that technology is important. But if we are just focusing on technology and investing in an IT manufacturing plant to come up with higher performance processing [chips], we will not succeed.
Satoru Iwata

8.
Although many believe that technology automatically enables more realistic expression, I believe that is just not correct.
Satoru Iwata

Quote Topics by Satoru Iwata: Games Wii Nintendo Player Important Technology Titles Video Believe Creating Thinking Order Play Investing Online Taken Accessories Pay Please Heart Wish Creativity Something New Hot Our World Japan Revive Machines Momentum Engineering
9.
In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'
Satoru Iwata

10.
For young players, classic games are brand new. For older players, they bring back memories and make you feel good.
Satoru Iwata

11.
Small developers can compete on creativity not on scale or staff size.... Nintendo is willing to help bring these ideas to life.
Satoru Iwata

12.
Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect the Revolution controller to become the standard in video game controls.
Satoru Iwata

13.
Some argue that our success is short-lived and temporary. So, we now need to make efforts to constantly expand the player base by offering services and titles that can appeal, not only to those who have never played games, but also to those who play them hard.
Satoru Iwata

14.
If you want our world-known names, you can't have them unless you own the Nintendo machine.
Satoru Iwata

15.
No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic.
Satoru Iwata

16.
The profitable part of the online business is very likely several years away. Entering the business because it's the hot topic of the day doesn't make a profitable business nor satisfied customers. That's why it will be a part of Nintendo's strategy, not the mainstay, as other companies are attempting to do. There still are too many barriers for any company to greatly depend on it.
Satoru Iwata

17.
At the moment, most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy.
Satoru Iwata

18.
Consumers will purchase high quality products even if they are expensive, or in other words, even if there are slightly reasonable discount offers, consumers will not purchase products unless they truly understand and are satisfied with the quality. Also, product appeal must be properly communicated to consumers, but advertisements that are pushed on consumers are gradually losing their effect, and we have to take the approach that encourages consumers to retrieve information at their own will.
Satoru Iwata

19.
I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller.
Satoru Iwata

20.
Customers do not want online games.
Satoru Iwata

21.
In order to realize the goal of creating a new starting line that anyone can instinctively understand we have come up with a design that differs greatly from any of today's controllers. We have also made bold innovations in play style as well.
Satoru Iwata

22.
We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about ‘Super Mario’ or ‘Legend of Zelda.’
Satoru Iwata

23.
Our mission is to revive the gaming industry by increasing our user base.
Satoru Iwata

24.
Please understand, I am not saying that technology is unimportant. I understand that technology is important.
Satoru Iwata

25.
I apologize to those supporting Wii U about the lack of new titles from Nintendo in January and February but please understand we will have new titles to offer from March onward.
Satoru Iwata

26.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
Satoru Iwata

27.
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
Satoru Iwata

28.
With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen.
Satoru Iwata

29.
Except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's position as a successor to the Wii system.
Satoru Iwata

30.
Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
Satoru Iwata