1.
An algorithm must be seen to be believed.
Donald Knuth
2.
Computer programming is an art, because it applies accumulated knowledge to the world, because it requires skill and ingenuity, and especially because it produces objects of beauty. A programmer who subconsciously views himself as an artist will enjoy what he does and will do it better.
Donald Knuth
3.
Programming is the art of telling another human being what one wants the computer to do.
Donald Knuth
4.
Random numbers should not be generated with a method chosen at random
Donald Knuth
5.
Computers are good at following instructions, but not at reading your mind.
Donald Knuth
6.
Science is what we understand well enough to explain to a computer. Art is everything else we do.
Donald Knuth
7.
People who are more than casually interested in computers should have at least some idea of what the underlying hardware is like. Otherwise the programs they write will be pretty weird.
Donald Knuth
8.
Everyday life is like programming, I guess. If you love something you can put beauty into it.
Donald Knuth
9.
If you find that you're spending almost all your time on theory, start turning some attention to practical things; it will improve your theories. If you find that you're spending almost all your time on practice, start turning some attention to theoretical things; it will improve your practice.
Donald Knuth
10.
Programs are meant to be read by humans and only incidentally for computers to execute.
Donald Knuth
11.
We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil.
Donald Knuth
12.
People think that computer science is the art of geniuses but the actual reality is the opposite, just many people doing things that build on each other, like a wall of mini stones.
Donald Knuth
13.
The whole thing that makes a mathematician’s life worthwhile is that he gets the grudging admiration of three or four colleagues.
Donald Knuth
14.
AI has by now succeeded in doing essentially everything that requires 'thinking' but has failed to do most of what people and animals do 'without thinking'-that, somehow, is much harder.
Donald Knuth
15.
If you optimize everything, you will always be unhappy.
Donald Knuth
16.
Email is a wonderful thing for people whose role in life is to be on top of things. But not for me; my role is to be on the bottom of things. What I do takes long hours of studying and uninterruptible concentration.
Donald Knuth
17.
In fact what I would like to see is thousands of computer scientists let loose to do whatever they want. That's what really advances the field.
Donald Knuth
18.
I have a hunch that the unknown sequences of DNA will decode into copyright notices and patent protections.
Donald Knuth
19.
I decry the current tendency to seek patents on algorithms. There are better ways to earn a living than to prevent other people from making use of one's contributions to computer science.
Donald Knuth
20.
...methods are more important than facts. The educational value of a problem given to a student depends mostly on how often the thought processes that are invoked to solve it will be helpful in later situations. It has little to do with how useful the answer to the problem may be. On the other hand, a good problem must also motivate the students; they should be interested in seeing the answer. Since students differ so greatly, I cannot expect everyone to like the problems that please me.
Donald Knuth
21.
The book Dynamic Programming by Richard Bellman is an important, pioneering work in which a group of problems is collected together at the end of some chapters under the heading "Exercises and Research Problems," with extremely trivial questions appearing in the midst of deep, unsolved problems. It is rumored that someone once asked Dr. Bellman how to tell the exercises apart from the research problems, and he replied: "If you can solve it, it is an exercise; otherwise it's a research problem."
Donald Knuth
22.
The best theory is inspired by practice.
Donald Knuth
23.
I can’t go to a restaurant and order food because I keep looking at the fonts on the menu.
Donald Knuth
24.
The best programs are written so that computing machines can perform them quickly and so that human beings can understand them clearly. A programmer is ideally an essayist who works with traditional aesthetic and literary forms as well as mathematical concepts, to communicate the way that an algorithm works and to convince a reader that the results will be correct.
Donald Knuth
25.
We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%
Donald Knuth
26.
The process of preparing programs for a digital computer is especially attractive, not only because it can economically and scientifically rewarding, but also because it can be an aesthetic experience much like composing poetry or music.
Donald Knuth
27.
The most important thing in the programming language is the name. A language will not succeed without a good name. I have recently invented a very good name and now I am looking for a suitable language.
Donald Knuth
28.
Programmers waste enormous amounts of time thinking about, or worrying about, the speed of noncritical parts of their programs, and these attempts at efficiency actually have a strong negative impact when debugging and maintenance are considered. We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%.
Donald Knuth
29.
By understanding a machine-oriented language, the programmer will tend to use a much more efficient method; it is much closer to reality.
Donald Knuth
30.
Let us change our traditional attitude to the construction of programs. Instead of imagining that our main task is to instruct a computer what to do, let us concentrate rather on explaining to human beings what we want a computer to do.
Donald Knuth
31.
For his major contributions to the analysis of algorithms and the design of programming languages, and in particular for his contributions to the "art of computer programming" through his well-known books in a continuous series by this title.
Donald Knuth
32.
Premature optimization is the root of all evil.
Donald Knuth
33.
TeX has found at least one bug in every Pascal compiler it's been run on, I think, and at least two in every C compiler
Donald Knuth
34.
I try to learn certain areas of computer science exhaustively; then I try to digest that knowledge into a form that is accessible to people who don't have time for such study.
Donald Knuth
35.
My general working style is to write everything first with pencil and paper, sitting beside a big wastebasket. Then I use Emacs to enter the text into my machine.
Donald Knuth
36.
I currently use Ubuntu Linux, on a standalone laptop - it has no Internet connection. I occasionally carry flash memory drives between this machine and the Macs that I use for network surfing and graphics; but I trust my family jewels only to Linux.
Donald Knuth
37.
...One of the most important lessons, perhaps, is the fact that SOFTWARE IS HARD. From now on I shall have significantly greater respect for every successful software tool that I encounter. During the past decade I was surprised to learn that the writing of programs for TeX and Metafont proved to be much more difficult than all the other things I had done (like proving theorems or writing books). The creation of good software demand a significiantly higher standard of accuracy than those other things do, and it requires a longer attention span than other intellectual tasks.
Donald Knuth
38.
The most important thing in the kitchen is the waste paper basket and it needs to be centrally located.
Donald Knuth
39.
How can you own numbers? Numbers belong to the world.
Donald Knuth
40.
A list is only as strong as its weakest link.
Donald Knuth
41.
A mathematical formula should never be "owned" by anybody! Mathematics belong to God.
Donald Knuth
42.
The hardest thing is to go to sleep at night, when there are so many urgent things needing to be done. A huge gap exists between what we know is possible with today's machines and what we have so far been able to finish.
Donald Knuth
43.
When you write a program, think of it primarily as a work of literature. You're trying to write something that human beings are going to read. Don't think of it primarily as something a computer is going to follow. The more effective you are at making your program readable, the more effective it's going to be: You'll understand it today, you'll understand it next week, and your successors who are going to maintain and modify it will understand it.
Donald Knuth
44.
Beware of bugs in the above code; I have only proved it correct, not tried it.
Donald Knuth
45.
The important thing, once you have enough to eat and a nice house, is what you can do for others, what you can contribute to the enterprise as a whole.
Donald Knuth
46.
The enjoyment of one's tools is an essential ingredient of successful work.
Donald Knuth
47.
It is much more rewarding to do more with less.
Donald Knuth
48.
... the designer of a new system must not only be the implementor and the first large-scale user; the designer should also write the first user manual. ... If I had not participated fully in all these activities, literally hundreds of improvements would never have been made, because I would never have thought of them or perceived why they were important.
Donald Knuth
49.
Any inaccuracies in this index may be explained by the fact that it has been prepared with the help of a computer.
Donald Knuth
50.
The designer of a new kind of system must participate fully in the implementation.
Donald Knuth