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John Romero Quotes

American video game designer, Birth: 28-10-1967 John Romero Quotes
1.
You might not think that programmers are artists, but programming is an extremely creative profession. Its logic-based creativity.
John Romero

2.
I'm a hardcore gamer and would never let you down by designing a crappy title.
John Romero

3.
In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last.
John Romero

4.
Daikatana will be the greatest game of all time.
John Romero

5.
You want stealth? Be a rogue in 'World of Warcraft'.
John Romero

Similar Authors: Shigeru Miyamoto Will Wright Roberta Williams Tim Schafer Richard Garriott Tetsuya Nomura Shigesato Itoi Robin Hunicke Neil Druckmann Yuji Horii Ralph H. Baer
6.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
John Romero

7.
I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.
John Romero

8.
There are too many games being developed by people that have no business creating games.
John Romero

Quote Topics by John Romero: Games Design Thinking People Technology Different Creating Important Play Tablets Bigger Real Titles Size Learning All Time Firsts Use Marketing Understanding Together Missing Proud Creativity Gone Want Way Playing Games Stories Posts
9.
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
John Romero

10.
I'm creating the kind of games that I like right now. I'm not being held back by technology.
John Romero

11.
Doom 2 is just such a bigger, badder, better version of Doom
John Romero

12.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
John Romero

13.
You're headed in the right direction when you realize the customer viewpoint is more important than the company viewpoint. It's more productive to learn from your customers instead of about them.
John Romero

14.
I still like to play games that have a beginning, an end and a story.
John Romero

15.
I think the reason that I like so many different games is because I like the way my brain works when I'm playing games. It's more fun.
John Romero

16.
I've gone on record to say that I'm proud of the PC version of Daikatana and I stand behind that.
John Romero

17.
It is very important to lead the field and innovate in game design.
John Romero

18.
It may be a lot more personally rewarding to focus on the marvelous new equipment, but the focus should be on customers - attracting them, courting them, rewarding them, understanding them and binding them to you.
John Romero

19.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
John Romero

20.
We are at the point where game designers have become celebrities due to the size of the market they serve.
John Romero

21.
The game-playing market today is pretty sizable.
John Romero

22.
The thought processes that go through my head when I'm playing a game compared to the thought processes in real life are very, very different. And they're more interesting to me than what you think about when you're doing the dishes, cleaning the yard, watching TV, driving or watching a movie.
John Romero

23.
What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles.
John Romero

24.
I live way out in the country, in truck-country.
John Romero